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A Distributed Meta Reality
Since Facebook announced its vision to become Meta, a lot of new projects are popping up in the industry that consider themselves metaverses. Due to the current hype around these metaverse projects, the term Metaverse itself has become subject to a lot of different interpretations. Many projects that used to be gaming projects now consider themselves metaverses.
Just like with different blockchains, this distinction between the various degrees of implementation of metaverses leads us to classify them differently. When we are speaking about the Metaverse (with a capital M), we refer to the future vision of an infrastructure and ecosystem that hosts a multitude of interconnected virtual experiences. In terms of content, such a place would initially be empty until it is gradually filled by content creators, companies, and their communities.
Any project that confines itself to realizing the vision of the Metaverse, we consider a Layer 1 metaverse. A Layer 1 metaverse provides the tools and technologies that enable others to deliver interconnected virtual experiences. In contrast, Layer 2 metaverses, experiences or games, decentralized or centralized, are defined in terms of the gameplay and features but usually lack in terms of vision regarding the ecosystem, delivery, and infrastructure. At YOM we refer to Layer 2 experiences as metaspaces and Layer 1 metaverses as simply metaverses.
In fact, a truly open and distributed metaverse has more in common with a content delivery platform than with a game. In this line of thought, you can imagine YOM as a decentralized Youtube for virtual experiences. The key difference between YOM and Youtube is that Youtube runs on a centralized advertising model and YOM on decentralized commission-based models. The following is an overview highlighting the key differences between a distributed Layer-1 metaverse and a non-distributed Layer-2 metaverse:
As can be read from the table, a difference between a Layer 1 and a Layer 2 is the extent of their services regarding programmability, portability, and delivery. This means that YOM provides the ability to program experiences in Unreal Engine and control over hosting and delivery.
The unique proposition here is that Artists and Businesses can now create their own interconnected virtual experiences and embed these on any website and/or cast it as live video content to social media, providing the following benefits:
Open creation
Open economy
Your gateways
Your data
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